

AI reads the full script, infers scene changes, and bulk-generates cut stickies. This is Director’s Console’s flagship AI workflow.
If you run **without narrowing scope**, the **entire script** is cut-listed in one go. That can **consume many prompts** (for example **50+** in a single run)—especially on long scripts.

We recommend bulk-generating in **chunks of about 5–10 cuts per scene**. Treat each scene as **one continuous arc** (camera, framing, blocking continuity)—**doing so** aligns better with how the model reasons.
In the **bulk cut-generate** panel, use **+ Choose…** to target **🚩** scene blocks line-by-line.
If the tone or characters feel off after a run, **revise the script** or **start a fresh project**—usually faster than forcing bad cuts forward.
Downstream **video generation** is often expensive. Try **just the first few cuts** as video, decide whether to continue the piece **after you see pixels**—that saves both **video spend** and **prompt usage** in Director’s Console.
If scene numbers / **🚩** headings are missing or inconsistent, open **Rewrite entire script** (📝) and run the quick chip **“Align headings to the numbered format”** before bulk generation—much easier for the model to interpret.
Bulk cut generation **reads your whole script**, so **polish the script first**. After **Generate scripts & stories with AI**, keep asking for edits in plain language until the story and characters feel right, then use **quick chips** to deepen premise, background, extras, and other blocks—**raise information density before cut-listing.** For handwritten scripts too, following the **sample script format** makes **cut-generation quality** easier to keep stable.
Click the button at the top of the script area. The button is disabled when the script is empty.
You can bulk-generate **cuts for every scene** at once, but we recommend generating **one scene at a time** with clear instructions (**without a tight scope you may spend 50+ credits**). Aim for about **5–10 cuts per scene**; design each scene as **one continuous arc** (camera moves, framing, and blocking) so inference stays coherent. Treat **max cuts** as a rough guide—you may sometimes get more than the number you pick. You can also insert boilerplate via **Extra instructions** or the **pill buttons**. **Tip:** do not lean too hard on quick chips during bulk runs; **batch-tidy after generation** is often the smoother path.
Once executed, AI-generated cut stickies are automatically placed on the timeline. Each cut is linked to the corresponding part of the script. Script and timeline positions can drift—**right-click** (on mobile, **long-press**) to move a cut manually.
AI cut generation
When generating cuts, the AI reads your script and picks the best V1–V4 version for headcount and blocking in each shot.


On **bulk**, **single**, **cut AI**, and **bulk cut AI** confirmations, **Premium** (and up) can choose **Auto** or **Prioritize V4**. By default movie cuts lean toward **V4 (shotlist)**; **no-subject** shots stay **V1 (scenery)**. **V4** supports detailed blocking, camera, sound, and props, so it works well for **zero-to-two** on-screen subjects. On **Premium**, producing everything in **V4** is also an option—and often the best-balanced choice.
For scenes without subjects or landscape cuts. Designs camera work, lens, atmosphere, and style.
For cuts with a single subject. Optional dialogue plus separate narration field.
For cuts with two characters in dialogue. Sets appearance and lines for both Person A and Person B.
For 3+ people, crowds, and complex shots. Up to five subjects plus shot size, blocking, and more.


Think **shotlist-style** like on set: enter *who is where* and *what the camera shows* as separate pieces. **More parameters** than V1–V3, so you can use it for **0–2 subject** cuts too—and we recommend it.
In the movie editor toolbar, click **V4** (Shotlist) next to V1–V3. **Premium** feature.
Turn on the timeline and place a sticky where this shot belongs in the script—same as other tools.
The center column uses **accordions** and tabs: **Scene** → **Subjects (tabs A–E)** → **Camera** (shot size, angle, focus…) → **Style & art**—like a real shotlist. Leave unused subject tabs empty.
The right column assembles **【Category】 + text** lines so detailed directions read clearly for video AI.
Cut stickies from AI bulk or AI single use a wide label (e.g. S2-C3-V3 or S2-C3-V4). S is the script scene index: use N from [Scene N — ART, LIGHTING, BACKGROUND & EXTRAS], including older 🚩 [Scene N — ART…] headings with the same N. Do not take N from 🚩 [Scene N — situational premise] for S. C is the cut index inside that scene. The trailing V3 / V4 is the tool version (V4 = shotlist for three or more people).
If the script uses fence lines (only long runs of ー or -) between episodes, labels may start with EP (e.g. EP2-S1-C3-V2). A single block without episode fences usually looks like S2-C3-V4 without EP.
Manually placed stickies, or older data created before labels existed, may stay as small badges showing only V1 / V2 / V3 / V4.
**Hover** a sticky to see a tooltip: label, cut title, camera work, the **start of the scene line**, and more—handy when you refer to a specific cut.
Generate a single cut by specifying a particular part of the script. Useful when you want to add missing cuts after bulk generation, or create a cut for a specific scene.
If your **free plan** includes the **limited-time 10 credits**, using **single-cut generation** here little by little lets you try more with them.
Click the button at the top of the center column form. Available regardless of sticky selection.
Specify which part of the script the cut corresponds to. Enter the target text in the expanded field or select a range from the script preview. For dialogue scenes, copy-paste the line(s) you want for that cut, then generate.
AI references the full script and character details to generate one optimal cut for the specified section. Consistency with surrounding cuts is also considered.
The generated result is auto-filled into the form. You can review and fine-tune before creating a sticky.
💡 Information from surrounding cuts is automatically passed to AI, maintaining consistency in tone, camera work, and timeline.


Brush up cut stickies on the timeline against your script in one go. One instruction can refine multiple cuts; after the run, review each cut in a preview and choose apply or skip.
Bulk cut refine targets stickies. The modal won’t open if there are none.
In the left column, open the lower script toolbar row and click 🪄 Bulk refine.
In the bulk panel, pick the cuts to refine and enter instructions. Start with plain language (e.g. “more specific subject acting—verbs in detail”), then use quick chips on the text chips to raise information density.
After the run, review each cut’s Before/After and choose apply-and-next or skip. Ending the preview leaves unreviewed cuts unchanged.
Bulk refine processes many cuts with one instruction; **credits follow how many cuts the AI returns (min 1 on success even if zero returned; failures such as timeouts still cost 1 credit per request).** Single refine targets one selected sticky from the center column’s AI Refine button and uses 1 prompt.

Improve one selected cut sticky with AI suggestions. Give instructions in plain language—for example: “Pan left and dolly in to catch subject B, and adjust blocking to match,” or “make this cut feel more suspenseful.”
Click a sticky on the timeline to select it. Alternatively, right-click a sticky and choose "AI Refine" from the context menu.
Click the button at the top of the center column form. Disabled when no sticky is selected.
Enter instructions in the expanded field. Write freely or use preset chips ("shorten", "add detail", "more emotion", "cinematic", etc.).
The AI-generated revision is displayed alongside the original data. You can review the changes.
If the revision looks good, click "Apply". Click "Cancel" to keep the original data.
Compare original and revised data side by side. Form data remains unchanged until you click "Apply", so you can review with confidence.


AI writes what comes next in your open script, guided by options you choose. Unlike scratch generation (📓 Script), it extends your story — episode 2, the next chapter, or a follow-up CM beat — without replacing the file; new text is appended at the end.
Set where you continue from, what happens next, tension, how this stretch ends, how it opens, and director notes — all in one modal.
Switch tabs in the modal. For CM, product, selling points, and duration from the Script modal’s CM tab feed the continuation.
Continuations use 1–4 credits by volume (Short through Extensive), same as scratch script generation.
In the movie editor’s left column, under the script toolbar, click 📎 Next (or 続き). Requires a non-empty script and login.
In the modal, pick the tab. Choose where Part 1 ends (full script end or text marker), optional tail-only context for long scripts, plus beats, tension, ending, bridge, and freeform notes.
Run Generate continuation. Text is concatenated to your script. If you used a mid-script marker, the new part is inserted after that point and any text that followed the marker stays after the new block.
A separator line and heading are added at the start so you can spot new material at a glance (wording depends on language).
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[CONTINUATION / NEXT PART]
(New stage directions & scenes follow…)Continuation does not create cuts (stickies). Use your appended script with 🚀 Bulk or 🎬 Single generation as usual.